środa, 13 grudnia 2017

Why is hard to stop cheating 3 - last from trylogy

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"For now, [our troubles are] mostly limited to private communities making their own cheats and not releasing them to the public," he says. And most of the time, Bohemia Interactive's methods of getting rid of them involve figuring out how to use the cheats themselves, even to the point of hiring people to buy the cheats for them.
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"Ninety-nine percent of the issues we encounter are usually solved by getting our hands on the cheat, and reverse engineering it to find what vulnerability is used and finding a way to put a sanity check on it, or moving it server side," he says.
Often Bohemia Interactive relies on the community to report offenders, but "most of the time" these are false flags in which the players weren't actually cheating, or it was effectively impossible to prove they were.

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Cheating in video games wasn't always so scandalous: I'm old enough to have fond memories of swapping codes for Contra and Mike Tyson's Punch Out!! across '80s lunchroom tables, and there was even some sense then that cheats were the ‘right’ way to play some games. But that was an age when cheating was typically a private thing, often done before glowing screens in darkened rooms. It wasn't hurting anybody.

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How strange and distant those days seem now, in this age where professional Dota 2 players battle in crowded arenas for $20 million prize pools and traditional sports teams like the NBA’s Philadelphia 76ers enlist official esports players to represent them. Modern cheating can be a low-stakes annoyance, such as when an army of botters camps dungeons in Elder Scrolls Online, but it becomes much more serious when you have allegations of cheating popping up in games like Rainbow Six: Siege, where players compete for money. It's more important than ever top stamp out cheating, as the legitimacy of esports depends on it.
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As Harton says, it's a "complex topic" and many of the offenders are "really hard to track down." That's lead some developers to try to intimidate players into playing by the rules, as Blizzard Entertainment did 10 days before Overwatch's launch when it announced, "full stop," that players who cheated would be slapped with permanent bans. And they've stayed true to their promise, leading to much gnashing of digital teeth over the past few months. Ubisoft quickly followed suit not long after, announcing permabans for cheaters in both Rainbow Six: Siege and The Division for first-time offenses.

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